Considered by many to be the greatest collectible card game ever designed for multiplayer (games of 3 or more players) V:TES has been going strong for over 15 years! Designed by the legendary Richard Garfield, creator of Magic: The Gathering, in V:TES players assume the role of a Methuselah – an ancient vampire locked in a never ending war with the other Methuselahs. This struggle, known as the Jyhad, is as old as recorded history. Battles are waged in the nightly interactions of younger vampires who are completely unaware they are mere pawns for these ancient and powerful masters.
V:TES is set in the World of Darkness – a world similar in
most respects to our own – but with powerful supernatural forces lurking in the
shadows. Home to vampires, werewolves, mages, mummies, zombies, ghouls, and
more – whose presence is unknown to all but a select few mortals.
The vampires refer to themselves as the Kindred – and most
are wise enough to hide their existence from mortals through what's called the
Masquerade, lest humanity burn their kind once again in a new Inquisition. A
small group of humans, known as the Imbued, wield mystical powers in an effort
to wipe vampires from the face of the earth, yet also occasionally find
themselves as unwitting pawns for the Methuselahs.
Several groups, or sects, have emerged within vampiric
society – representing completely different, competing philosophies. Each sect
is home to several vampire clans, each with their own interests.
The Camarilla – Kindred who seek to uphold the Masquerade by
any means necessary, and who believe that unity under the responsible
leadership of the eldest is the best way to survive. The Camarilla clans:
Brujah – Rebels, revolutionaries, punks, and visionaries –
the Brujah embody a spirit of defiance.
Malkavian – All are incurably insane, and wish to spread the
madness to others.
Nosferatu – Cursed with hideous looks, the Nosferatu gather
information, and make their homes in the sewers.
Toreador – The beautiful, the glamorous, the artistes, the
poseurs, unmatched at social maneuvering.
Tremere – A secretive, rigidly structured cabal of blood
mages, feared by all, trusted by none.
Ventrue – The self-proclaimed leaders of the Camarilla, who
influence the world of politics and business.
The Sabbat –
Believing themselves to be the rightful rulers of the night, they view
humanity as little more than cattle. The Sabbat is populated by the antitribu
clans, twisted versions of their Camarilla counterparts – but two other clans
wield control of the sect:
Lasombra – Predators who believe that the worthy rule and
the rest are made to serve, they manipulate shadows.
Tzimisce – Twisted, alien, cold – the most inhuman of all
the clans, and proud of it.
Independent – Some
clans reject membership in the Camarilla and Sabbat, and choose instead to
forge their destiny on their own:
Assamite – Assassins based in the Middle East, these silent
killers are the vampires that vampires fear.
Followers of Set – An ancient Egyptian darkness cult who use
corruption and deceit to get what they want.
Giovanni – An undead Mafia, this large family of
necromancers specialize in organized crime.
Gangrel – Formerly part of the Camarilla, they are the most
animalistic and wild of all the clans.
Ravnos – Wanderers and nomads, each Ravnos is cursed with a
compulsion to swindle and steal from outsiders.
A number of younger vampires from each of the other clans
have chosen on an individual basis to join the ranks of the Independent as
well. They are known as the Anarchs, rebels who reject the authority of the
elder Kindred.
Each clan specializes in a different set of three
Disciplines, supernatural powers that the Kindred possess. In a game of V:TES,
these disciplines each have unique and powerful gameplay effects.
In addition, the main thirteen clans above are joined by the
mysterious, rare Bloodlines, a series of minor clans with unusual powers whose
role in the Jyhad is larger than their numbers would suggest., and by the
Laibon, the oldest and most exotic of all the sects. Based in Africa, it is
populated by 4 legacies, each descended from a larger parent clan: Akunanse
(Gangrel) Guruhi (Nosferatu) Ishtarri (Toreador) Osebo (Brujah).
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